Scorefall — v1.1 HUGE Update!
Hey everyone! A lot has changed since launch. Here's the full rundown of everything that's been added, fixed, and improved.

New Features
Game Speed Control
You can now choose your preferred game speed from the options menu: 1x, 1.5x, or 2x. This setting persists between sessions so you don't have to set it every time. Great for when you're deep in a run and want things to move faster, or slower when you're making careful upgrade decisions. (The original 3x option was removed after testing; it caused some physics edge cases and wasn't as fun as it sounds.)
Display Mode Setting
You can now switch between Fullscreen, Borderless Window, and Windowed mode from the options menu. This setting also persists between sessions.
Music Track Picker
There are now three music tracks in the game, and you can switch between them from the options menu mid-session. Two new tracks have been added alongside the original.
Rebuilt Options Menu
The options panel has been completely rebuilt. Music and SFX volume sliders, the music track picker, display mode, and speed mode are all in one place now, accessible from both the main menu and in-game.

Steam Achievements
Steam achievement support has been fully integrated. 24 achievements are wired up and reporting correctly to Steam. Two achievements that were previously broken (see bug fixes below) should now unlock properly on Steam as well.
Main Menu Update Panel
The left panel on the main menu now shows v1.1 patch notes and a prompt to leave a Steam review, replacing the previous placeholder content. The review button now links directly to the Steam review page.
Bug Fixes
Achievement Fixes
20 Coins and Big Spender achievements were silently resetting their counters every round, making it impossible for them to ever trigger. Both are now fixed and accumulate correctly across an entire run.
Save / Load Fixes
Several save/load issues were fixed that could cause runs to load in a broken state:
Reroll counts were not saving or restoring correctly
Challenge 9's relic limit was not restoring on load
Ball icon count was not being trimmed to the max ball number on load
An extra ball image object's visibility was not syncing correctly after loading
Split Ball Physics at High Speed
At 1.5x and 2x speed, split balls were inheriting too much downward velocity and ricocheting violently off bucket walls. Split balls now spawn with a zero-bounce physics material that gets restored to normal after a short delay, preventing the ricochet while keeping the physics feeling correct.
Audio Fixes
Fixed a null reference error in the button release sound that was triggering on certain UI interactions
Fixed the main menu audio manager reference that was throwing null errors when returning from the game scene
General audio stability improvements and SFX pool tuning
Out-of-Bounds Ball Safety
Added a safety net that destroys balls that escape the play area boundaries. Previously these could cause a round to hang indefinitely waiting for a ball that would never land.
Rock Ball Barrier Bug
Fixed a bug where rock balls could clip over the side barriers under certain conditions.
Outer Peg Behavior
Disabled the outermost pegs which were causing unintended ball behavior near the edges of the board.
UI / Options Panel Fix
Fixed an issue where the options panel could be blocked by other UI elements due to child ordering.
Thanks for all the feedback and support since launch, it's directly driven a lot of these fixes so keep it coming!
Files
Get Scorefall
Scorefall
Drop balls, score points, upgrade, repeat.
| Status | In development |
| Author | PatT Games |
| Genre | Strategy |
| Tags | 2D, Indie, Lo-fi, Physics, Retro, Roguelike, Roguelite, Singleplayer, upgrades |
More posts
- 1.1.01 – Save & Stability Patch15 days ago
- MORE MUSIC! ALSO BUGS!Jan 15, 2026
- Relics, Achievements and Visuals Oh My!Dec 08, 2025
- Credits Page, FINALLY!Dec 07, 2025
- Visual Updates & Mac/Linux Builds!Dec 06, 2025
- Choice of Shop or Upgrade!Dec 05, 2025
- Relic Save/Load FixesDec 02, 2025
- Upgrade Info Popups!Dec 02, 2025
- Scorefall is ON SALEDec 02, 2025
Comments
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Nice update, especially the level of detail in the fixes.
If I was testing this build, I’d focus on:
The save/load and speed-related physics changes feel like the highest risk areas, since they can introduce issues that only show up after longer play sessions.